ModernUO/Scripts/Items/Skill Items/Magical/Potions/Confusion Blast Potions/BaseConfusionBlastPotion.cs
2018-09-14 13:07:43 -07:00

197 lines
4.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Targeting;
using Server.Spells;
using Server.Mobiles;
using Server.Misc;
namespace Server.Items
{
public abstract class BaseConfusionBlastPotion : BasePotion
{
public abstract int Radius{ get; }
public override bool RequireFreeHand => false;
public BaseConfusionBlastPotion( PotionEffect effect ) : base( 0xF06, effect )
{
Hue = 0x48D;
}
public BaseConfusionBlastPotion( Serial serial ) : base( serial )
{
}
public override void Drink( Mobile from )
{
if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
{
from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed.
return;
}
int delay = GetDelay( from );
if ( delay > 0 )
{
from.SendLocalizedMessage( 1072529, $"{delay}\t{(delay > 1 ? "seconds." : "second.")}"); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
return;
}
if ( from.Target is ThrowTarget targ && targ.Potion == this )
return;
from.RevealingAction();
if ( !m_Users.Contains( from ) )
m_Users.Add( from );
from.Target = new ThrowTarget( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private List<Mobile> m_Users = new List<Mobile>();
public void Explode_Callback( object state )
{
object[] states = (object[]) state;
Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] );
}
public virtual void Explode( Mobile from, Point3D loc, Map map )
{
if ( Deleted || map == null )
return;
Consume();
// Check if any other players are using this potion
for ( int i = 0; i < m_Users.Count; i ++ )
{
if ( m_Users[ i ].Target is ThrowTarget targ && targ.Potion == this )
Target.Cancel( from );
}
// Effects
Effects.PlaySound( loc, map, 0x207 );
Geometry.Circle2D( loc, map, Radius, new DoEffect_Callback( BlastEffect ), 270, 90 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.3 ), new TimerStateCallback( CircleEffect2 ), new object[] { loc, map } );
foreach ( Mobile mobile in map.GetMobilesInRange( loc, Radius ) )
{
if ( mobile is BaseCreature mon )
{
if ( mon.Controlled || mon.Summoned )
continue;
mon.Pacify( from, DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 ) ); // TODO check
}
}
}
#region Effects
public virtual void BlastEffect( Point3D p, Map map )
{
if ( map.CanFit( p, 12, true, false ) )
Effects.SendLocationEffect( p, map, 0x376A, 4, 9 );
}
public void CircleEffect2( object state )
{
object[] states = (object[]) state;
Geometry.Circle2D( (Point3D)states[0], (Map)states[1], Radius, new DoEffect_Callback( BlastEffect ), 90, 270 );
}
#endregion
#region Delay
private static Hashtable m_Delay = new Hashtable();
public static void AddDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer )
timer.Stop();
m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 60 ), new TimerStateCallback( EndDelay_Callback ), m );
}
public static int GetDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer && timer.Next > DateTime.UtcNow )
return (int) (timer.Next - DateTime.UtcNow).TotalSeconds;
return 0;
}
private static void EndDelay_Callback( object obj )
{
if ( obj is Mobile mobile )
EndDelay( mobile );
}
public static void EndDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer )
{
timer.Stop();
m_Delay.Remove( m );
}
}
#endregion
private class ThrowTarget : Target
{
private BaseConfusionBlastPotion m_Potion;
public BaseConfusionBlastPotion Potion => m_Potion;
public ThrowTarget( BaseConfusionBlastPotion potion ) : base( 12, true, TargetFlags.None )
{
m_Potion = potion;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
return;
if ( !(targeted is IPoint3D p) || from.Map == null )
return;
// Add delay
AddDelay( from );
SpellHelper.GetSurfaceTop( ref p );
from.RevealingAction();
IEntity to;
if ( p is Mobile mobile )
to = mobile;
else
to = new Entity( Serial.Zero, new Point3D( p ), from.Map );
Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0 );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } );
}
}
}
}