197 lines
4.9 KiB
C#
197 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Targeting;
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using Server.Spells;
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using Server.Mobiles;
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using Server.Misc;
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namespace Server.Items
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{
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public abstract class BaseConfusionBlastPotion : BasePotion
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{
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public abstract int Radius{ get; }
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public override bool RequireFreeHand => false;
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public BaseConfusionBlastPotion( PotionEffect effect ) : base( 0xF06, effect )
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{
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Hue = 0x48D;
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}
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public BaseConfusionBlastPotion( Serial serial ) : base( serial )
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{
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}
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public override void Drink( Mobile from )
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{
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if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
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{
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from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed.
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return;
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}
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int delay = GetDelay( from );
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if ( delay > 0 )
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{
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from.SendLocalizedMessage( 1072529, $"{delay}\t{(delay > 1 ? "seconds." : "second.")}"); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
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return;
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}
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if ( from.Target is ThrowTarget targ && targ.Potion == this )
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return;
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from.RevealingAction();
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if ( !m_Users.Contains( from ) )
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m_Users.Add( from );
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from.Target = new ThrowTarget( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private List<Mobile> m_Users = new List<Mobile>();
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public void Explode_Callback( object state )
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{
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object[] states = (object[]) state;
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Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] );
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}
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public virtual void Explode( Mobile from, Point3D loc, Map map )
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{
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if ( Deleted || map == null )
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return;
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Consume();
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// Check if any other players are using this potion
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for ( int i = 0; i < m_Users.Count; i ++ )
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{
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if ( m_Users[ i ].Target is ThrowTarget targ && targ.Potion == this )
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Target.Cancel( from );
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}
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// Effects
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Effects.PlaySound( loc, map, 0x207 );
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Geometry.Circle2D( loc, map, Radius, new DoEffect_Callback( BlastEffect ), 270, 90 );
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Timer.DelayCall( TimeSpan.FromSeconds( 0.3 ), new TimerStateCallback( CircleEffect2 ), new object[] { loc, map } );
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foreach ( Mobile mobile in map.GetMobilesInRange( loc, Radius ) )
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{
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if ( mobile is BaseCreature mon )
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{
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if ( mon.Controlled || mon.Summoned )
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continue;
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mon.Pacify( from, DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 ) ); // TODO check
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}
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}
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}
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#region Effects
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public virtual void BlastEffect( Point3D p, Map map )
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{
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if ( map.CanFit( p, 12, true, false ) )
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Effects.SendLocationEffect( p, map, 0x376A, 4, 9 );
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}
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public void CircleEffect2( object state )
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{
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object[] states = (object[]) state;
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Geometry.Circle2D( (Point3D)states[0], (Map)states[1], Radius, new DoEffect_Callback( BlastEffect ), 90, 270 );
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}
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#endregion
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#region Delay
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private static Hashtable m_Delay = new Hashtable();
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public static void AddDelay( Mobile m )
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{
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if ( m_Delay[ m ] is Timer timer )
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timer.Stop();
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m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 60 ), new TimerStateCallback( EndDelay_Callback ), m );
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}
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public static int GetDelay( Mobile m )
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{
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if ( m_Delay[ m ] is Timer timer && timer.Next > DateTime.UtcNow )
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return (int) (timer.Next - DateTime.UtcNow).TotalSeconds;
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return 0;
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}
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private static void EndDelay_Callback( object obj )
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{
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if ( obj is Mobile mobile )
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EndDelay( mobile );
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}
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public static void EndDelay( Mobile m )
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{
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if ( m_Delay[ m ] is Timer timer )
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{
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timer.Stop();
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m_Delay.Remove( m );
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}
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}
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#endregion
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private class ThrowTarget : Target
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{
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private BaseConfusionBlastPotion m_Potion;
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public BaseConfusionBlastPotion Potion => m_Potion;
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public ThrowTarget( BaseConfusionBlastPotion potion ) : base( 12, true, TargetFlags.None )
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{
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m_Potion = potion;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
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return;
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if ( !(targeted is IPoint3D p) || from.Map == null )
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return;
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// Add delay
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AddDelay( from );
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SpellHelper.GetSurfaceTop( ref p );
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from.RevealingAction();
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IEntity to;
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if ( p is Mobile mobile )
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to = mobile;
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else
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to = new Entity( Serial.Zero, new Point3D( p ), from.Map );
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Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0 );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } );
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}
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}
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}
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}
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