ModernUO/Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
2018-09-14 08:46:14 -07:00

145 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Items
{
[FlippableAttribute( 0x2790, 0x27DB )]
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
{
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public virtual int WrongAmmoMessage => 1063301; //You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage => 1063299; //You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage => 1063297; //You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage => 1063298; //You cannot throw another shuriken yet.
public virtual int FullWeaponMessage => 1063302; //You cannot add any more shuriken.
public virtual int WeaponMinRange => 2;
public virtual int WeaponMaxRange => 10;
public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
public virtual Type AmmoType => typeof(Shuriken);
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get => m_UsesRemaining;
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get => m_Poison;
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get => m_PoisonCharges;
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get => true;
set{} }
[Constructible]
public LeatherNinjaBelt() : base( 0x2790 )
{
Weight = 1.0;
Layer = Layer.Waist;
}
public LeatherNinjaBelt( Serial serial ) : base( serial )
{
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman)
{
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
}
from.PlaySound(0x23A);
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override bool OnEquip( Mobile from )
{
if (base.OnEquip(from))
{
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
return true;
}
return false;
}
public override void OnDoubleClick(Mobile from)
{
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( IsChildOf( from ) )
{
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}