57 lines
No EOL
1.3 KiB
C#
57 lines
No EOL
1.3 KiB
C#
using Server.Mobiles;
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namespace Server.Items
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{
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public class GlassblowingBook : Item
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{
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public override string DefaultName => "Crafting Glass With Glassblowing";
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[Constructible]
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public GlassblowingBook() : base( 0xFF4 )
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{
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Weight = 1.0;
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}
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public GlassblowingBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Alchemy].Base < 100.0 )
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{
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pm.SendMessage( "Only a Grandmaster Alchemist can learn from this book." );
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}
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else if ( pm.Glassblowing )
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{
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pm.SendMessage( "You have already learned this information." );
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}
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else
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{
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pm.Glassblowing = true;
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pm.SendMessage( "You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items." );
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Delete();
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}
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}
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}
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} |