259 lines
6.7 KiB
C#
259 lines
6.7 KiB
C#
using System.Collections.Generic;
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using Server.Multis;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Items
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{
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public interface IDyable
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{
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bool Dye( Mobile from, DyeTub sender );
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}
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public class DyeTub : Item, ISecurable
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{
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private bool m_Redyable;
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private int m_DyedHue;
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private SecureLevel m_SecureLevel;
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public virtual CustomHuePicker CustomHuePicker => null;
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public virtual bool AllowRunebooks => false;
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public virtual bool AllowFurniture => false;
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public virtual bool AllowStatuettes => false;
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public virtual bool AllowLeather => false;
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public virtual bool AllowDyables => true;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_SecureLevel );
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writer.Write( (bool) m_Redyable );
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writer.Write( (int) m_DyedHue );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_SecureLevel = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_Redyable = reader.ReadBool();
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m_DyedHue = reader.ReadInt();
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break;
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool Redyable
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{
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get => m_Redyable;
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set => m_Redyable = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DyedHue
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{
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get => m_DyedHue;
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set
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{
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if ( m_Redyable )
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{
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m_DyedHue = value;
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Hue = value;
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get => m_SecureLevel;
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set => m_SecureLevel = value;
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}
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[Constructible]
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public DyeTub() : base( 0xFAB )
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{
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Weight = 10.0;
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m_Redyable = true;
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public DyeTub( Serial serial ) : base( serial )
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{
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}
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// Three metallic tubs now.
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public virtual bool MetallicHues => false;
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// Select the clothing to dye.
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public virtual int TargetMessage => 500859;
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// You can not dye that.
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public virtual int FailMessage => 1042083;
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( TargetMessage );
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from.Target = new InternalTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private DyeTub m_Tub;
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public InternalTarget( DyeTub tub ) : base( 1, false, TargetFlags.None )
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{
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m_Tub = tub;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Item item )
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{
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if ( item.QuestItem )
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{
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from.SendLocalizedMessage( 1151836 ); // You may not dye toggled quest items.
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}
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else if ( item is IDyable dyable && m_Tub.AllowDyables )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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else if ( item.Parent is Mobile )
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from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
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else if ( dyable.Dye( from, m_Tub ) )
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from.PlaySound( 0x23E );
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}
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else if ( (FurnitureAttribute.Check( item ) || (item is PotionKeg)) && m_Tub.AllowFurniture )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else
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{
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bool okay = ( item.IsChildOf( from.Backpack ) );
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if ( !okay )
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{
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if ( item.Parent == null )
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{
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BaseHouse house = BaseHouse.FindHouseAt( item );
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if ( house == null || ( !house.IsLockedDown( item ) && !house.IsSecure( item ) ) )
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from.SendLocalizedMessage( 501022 ); // Furniture must be locked down to paint it.
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else if ( !house.IsCoOwner( from ) )
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from.SendLocalizedMessage( 501023 ); // You must be the owner to use this item.
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else
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okay = true;
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}
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else
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{
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from.SendLocalizedMessage( 1048135 ); // The furniture must be in your backpack to be painted.
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}
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}
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if ( okay )
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound( 0x23E );
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}
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}
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}
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else if ( (item is Runebook || item is RecallRune ) && m_Tub.AllowRunebooks )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( !item.Movable )
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{
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from.SendLocalizedMessage( 1049776 ); // You cannot dye runes or runebooks that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound( 0x23E );
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}
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}
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else if ( item is MonsterStatuette && m_Tub.AllowStatuettes )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( !item.Movable )
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{
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from.SendLocalizedMessage( 1049779 ); // You cannot dye statuettes that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound( 0x23E );
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}
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}
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else if ( (item is BaseArmor armor && (armor.MaterialType == ArmorMaterialType.Leather || armor.MaterialType == ArmorMaterialType.Studded) || item is ElvenBoots || item is WoodlandBelt) && m_Tub.AllowLeather )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( !item.Movable )
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{
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from.SendLocalizedMessage( 1042419 ); // You may not dye leather items which are locked down.
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}
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else if ( item.Parent is Mobile )
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{
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from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound( 0x23E );
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}
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}
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else
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{
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from.SendLocalizedMessage( m_Tub.FailMessage );
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}
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}
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else
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{
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from.SendLocalizedMessage( m_Tub.FailMessage );
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}
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}
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}
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}
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}
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