ModernUO/Scripts/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
2018-09-14 12:56:58 -07:00

259 lines
6.7 KiB
C#

using System.Collections.Generic;
using Server.Multis;
using Server.Targeting;
using Server.ContextMenus;
using Server.Gumps;
namespace Server.Items
{
public interface IDyable
{
bool Dye( Mobile from, DyeTub sender );
}
public class DyeTub : Item, ISecurable
{
private bool m_Redyable;
private int m_DyedHue;
private SecureLevel m_SecureLevel;
public virtual CustomHuePicker CustomHuePicker => null;
public virtual bool AllowRunebooks => false;
public virtual bool AllowFurniture => false;
public virtual bool AllowStatuettes => false;
public virtual bool AllowLeather => false;
public virtual bool AllowDyables => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int)m_SecureLevel );
writer.Write( (bool) m_Redyable );
writer.Write( (int) m_DyedHue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_SecureLevel = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
m_Redyable = reader.ReadBool();
m_DyedHue = reader.ReadInt();
break;
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Redyable
{
get => m_Redyable;
set => m_Redyable = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int DyedHue
{
get => m_DyedHue;
set
{
if ( m_Redyable )
{
m_DyedHue = value;
Hue = value;
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get => m_SecureLevel;
set => m_SecureLevel = value;
}
[Constructible]
public DyeTub() : base( 0xFAB )
{
Weight = 10.0;
m_Redyable = true;
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
public DyeTub( Serial serial ) : base( serial )
{
}
// Three metallic tubs now.
public virtual bool MetallicHues => false;
// Select the clothing to dye.
public virtual int TargetMessage => 500859;
// You can not dye that.
public virtual int FailMessage => 1042083;
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( TargetMessage );
from.Target = new InternalTarget( this );
}
else
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
}
private class InternalTarget : Target
{
private DyeTub m_Tub;
public InternalTarget( DyeTub tub ) : base( 1, false, TargetFlags.None )
{
m_Tub = tub;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is Item item )
{
if ( item.QuestItem )
{
from.SendLocalizedMessage( 1151836 ); // You may not dye toggled quest items.
}
else if ( item is IDyable dyable && m_Tub.AllowDyables )
{
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
from.SendLocalizedMessage( 500446 ); // That is too far away.
else if ( item.Parent is Mobile )
from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
else if ( dyable.Dye( from, m_Tub ) )
from.PlaySound( 0x23E );
}
else if ( (FurnitureAttribute.Check( item ) || (item is PotionKeg)) && m_Tub.AllowFurniture )
{
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else
{
bool okay = ( item.IsChildOf( from.Backpack ) );
if ( !okay )
{
if ( item.Parent == null )
{
BaseHouse house = BaseHouse.FindHouseAt( item );
if ( house == null || ( !house.IsLockedDown( item ) && !house.IsSecure( item ) ) )
from.SendLocalizedMessage( 501022 ); // Furniture must be locked down to paint it.
else if ( !house.IsCoOwner( from ) )
from.SendLocalizedMessage( 501023 ); // You must be the owner to use this item.
else
okay = true;
}
else
{
from.SendLocalizedMessage( 1048135 ); // The furniture must be in your backpack to be painted.
}
}
if ( okay )
{
item.Hue = m_Tub.DyedHue;
from.PlaySound( 0x23E );
}
}
}
else if ( (item is Runebook || item is RecallRune ) && m_Tub.AllowRunebooks )
{
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( !item.Movable )
{
from.SendLocalizedMessage( 1049776 ); // You cannot dye runes or runebooks that are locked down.
}
else
{
item.Hue = m_Tub.DyedHue;
from.PlaySound( 0x23E );
}
}
else if ( item is MonsterStatuette && m_Tub.AllowStatuettes )
{
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( !item.Movable )
{
from.SendLocalizedMessage( 1049779 ); // You cannot dye statuettes that are locked down.
}
else
{
item.Hue = m_Tub.DyedHue;
from.PlaySound( 0x23E );
}
}
else if ( (item is BaseArmor armor && (armor.MaterialType == ArmorMaterialType.Leather || armor.MaterialType == ArmorMaterialType.Studded) || item is ElvenBoots || item is WoodlandBelt) && m_Tub.AllowLeather )
{
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( !item.Movable )
{
from.SendLocalizedMessage( 1042419 ); // You may not dye leather items which are locked down.
}
else if ( item.Parent is Mobile )
{
from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
}
else
{
item.Hue = m_Tub.DyedHue;
from.PlaySound( 0x23E );
}
}
else
{
from.SendLocalizedMessage( m_Tub.FailMessage );
}
}
else
{
from.SendLocalizedMessage( m_Tub.FailMessage );
}
}
}
}
}