ModernUO/Scripts/Items/Skill Items/Tailor Items/Dyetubs/FurnitureDyeTub.cs
2018-09-14 08:46:14 -07:00

74 lines
1.7 KiB
C#

namespace Server.Items
{
public class FurnitureDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
{
public override bool AllowDyables => false;
public override bool AllowFurniture => true;
public override int TargetMessage => 501019; // Select the furniture to dye.
public override int FailMessage => 501021; // That is not a piece of furniture.
public override int LabelNumber => 1041246; // Furniture Dye Tub
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]
public FurnitureDyeTub()
{
LootType = LootType.Blessed;
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
base.OnDoubleClick( from );
}
public FurnitureDyeTub( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076217 ); // 1st Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( LootType == LootType.Regular )
LootType = LootType.Blessed;
}
}
}