72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
namespace Server.Items
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{
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public class LeatherDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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public override bool AllowDyables => false;
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public override bool AllowLeather => true;
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public override int TargetMessage => 1042416; // Select the leather item to dye.
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public override int FailMessage => 1042418; // You can only dye leather with this tub.
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public override int LabelNumber => 1041284; // Leather Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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public LeatherDyeTub()
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{
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LootType = LootType.Blessed;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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base.OnDoubleClick( from );
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}
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public LeatherDyeTub( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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