ModernUO/Scripts/Items/Special/AoS Promotional/LuckyNecklace.cs
2018-09-14 12:56:58 -07:00

34 lines
754 B
C#

namespace Server.Items
{
public class LuckyNecklace : BaseJewel
{
public override int Hue => 1150;
public override int LabelNumber => 1075239; //Lucky Necklace 1075239
[Constructible]
public LuckyNecklace( )
: base( 0x1088, Layer.Neck )
{
Attributes.Luck = 200;
LootType = LootType.Blessed;
}
public LuckyNecklace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}