ModernUO/Scripts/Items/Special/Evil Home Decor Collection/BoneCouch.cs
2018-09-14 08:41:38 -07:00

117 lines
2.7 KiB
C#

namespace Server.Items
{
public class BoneCouchComponent : AddonComponent
{
public override int LabelNumber => 1074477; // Bone couch
public BoneCouchComponent( int itemID ) : base( itemID )
{
}
public BoneCouchComponent( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
bool allow = base.OnMoveOver( m );
if ( allow && m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x547, 0x54A ) );
return allow;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[FlippableAddon( Direction.South, Direction.East )]
public class BoneCouchAddon : BaseAddon
{
public override BaseAddonDeed Deed => new BoneCouchDeed();
[Constructible]
public BoneCouchAddon()
{
Direction = Direction.South;
AddComponent( new BoneCouchComponent( 0x2A5A ), 0, 0, 0 );
AddComponent( new BoneCouchComponent( 0x2A5B ), -1, 0, 0 );
}
public BoneCouchAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
public virtual void Flip( Mobile from, Direction direction )
{
switch ( direction )
{
case Direction.East:
AddComponent( new BoneCouchComponent( 0x2A80 ), 0, 0, 0 );
AddComponent( new BoneCouchComponent( 0x2A7F ), 0, 1, 0 );
break;
case Direction.South:
AddComponent( new BoneCouchComponent( 0x2A5A ), 0, 0, 0 );
AddComponent( new BoneCouchComponent( 0x2A5B ), -1, 0, 0 );
break;
}
}
}
public class BoneCouchDeed : BaseAddonDeed
{
public override BaseAddon Addon => new BoneCouchAddon();
public override int LabelNumber => 1074477; // Bone couch
[Constructible]
public BoneCouchDeed()
{
LootType = LootType.Blessed;
}
public BoneCouchDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}