ModernUO/Scripts/Items/Special/Evil Home Decor Collection/BoneTable.cs
2018-09-14 08:41:38 -07:00

61 lines
1.2 KiB
C#

namespace Server.Items
{
public class BoneTableAddon : BaseAddon
{
public override BaseAddonDeed Deed => new BoneTableDeed();
[Constructible]
public BoneTableAddon()
{
AddComponent( new LocalizedAddonComponent( 0x2A5C, 1074478 ), 0, 0, 0 );
}
public BoneTableAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BoneTableDeed : BaseAddonDeed
{
public override BaseAddon Addon => new BoneTableAddon();
public override int LabelNumber => 1074478; // Bone table
[Constructible]
public BoneTableDeed()
{
LootType = LootType.Blessed;
}
public BoneTableDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}