99 lines
2.1 KiB
C#
99 lines
2.1 KiB
C#
namespace Server.Items
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{
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[Flippable( 0x2A58, 0x2A59 )]
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public class BoneThroneComponent : AddonComponent
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{
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public override int LabelNumber => 1074476; // Bone throne
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public BoneThroneComponent() : base( 0x2A58 )
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{
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}
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public BoneThroneComponent( Serial serial ) : base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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bool allow = base.OnMoveOver( m );
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if ( allow && m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x54B, 0x54D ) );
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return allow;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class BoneThroneAddon : BaseAddon
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{
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public override BaseAddonDeed Deed => new BoneThroneDeed();
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[Constructible]
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public BoneThroneAddon()
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{
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AddComponent( new BoneThroneComponent(), 0, 0, 0 );
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}
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public BoneThroneAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class BoneThroneDeed : BaseAddonDeed
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{
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public override BaseAddon Addon => new BoneThroneAddon();
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public override int LabelNumber => 1074476; // Bone throne
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[Constructible]
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public BoneThroneDeed()
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{
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LootType = LootType.Blessed;
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}
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public BoneThroneDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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