ModernUO/Scripts/Items/Special/Evil Home Decor Collection/HauntedMirror.cs
2018-09-14 08:41:38 -07:00

112 lines
2.5 KiB
C#

namespace Server.Items
{
[Flippable( 0x2A7B, 0x2A7D )]
public class HaunterMirrorComponent : AddonComponent
{
public override int LabelNumber => 1074800; // Haunted Mirror
public override bool HandlesOnMovement => true;
public HaunterMirrorComponent() : base( 0x2A7B )
{
}
public HaunterMirrorComponent( Serial serial ) : base( serial )
{
}
public override void OnMovement( Mobile m, Point3D old )
{
base.OnMovement( m, old );
if ( m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
{
if ( !Utility.InRange( old, Location, 2 ) && Utility.InRange( m.Location, Location, 2 ) )
{
if ( ItemID == 0x2A7B || ItemID == 0x2A7D )
{
Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x551, 0x553 ) );
ItemID += 1;
}
}
else if ( Utility.InRange( old, Location, 2 ) && !Utility.InRange( m.Location, Location, 2 ) )
{
if ( ItemID == 0x2A7C || ItemID == 0x2A7E )
ItemID -= 1;
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class HaunterMirrorAddon : BaseAddon
{
public override BaseAddonDeed Deed => new HaunterMirrorDeed();
[Constructible]
public HaunterMirrorAddon()
{
AddComponent( new HaunterMirrorComponent(), 0, 0, 0 );
}
public HaunterMirrorAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class HaunterMirrorDeed : BaseAddonDeed
{
public override BaseAddon Addon => new HaunterMirrorAddon();
public override int LabelNumber => 1074800; // Haunted Mirror
[Constructible]
public HaunterMirrorDeed()
{
LootType = LootType.Blessed;
}
public HaunterMirrorDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}