89 lines
1.8 KiB
C#
89 lines
1.8 KiB
C#
namespace Server.Items
|
|
{
|
|
public class Coal : Item
|
|
{
|
|
public override string DefaultName => "Coal";
|
|
|
|
[Constructible]
|
|
public Coal() : base( 0x19b9 )
|
|
{
|
|
Stackable = false;
|
|
LootType=LootType.Blessed;
|
|
Hue = 0x965;
|
|
}
|
|
|
|
public Coal( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class BadCard : Item
|
|
{
|
|
public override int LabelNumber // Maybe next year youll get a better...
|
|
=> 1041428;
|
|
|
|
[Constructible]
|
|
public BadCard() : base( 0x14ef )
|
|
{
|
|
int[] m_CardHues={ 0x45, 0x27, 0x3d0 };
|
|
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
|
|
Stackable = false;
|
|
LootType=LootType.Blessed;
|
|
Movable=true;
|
|
}
|
|
|
|
public BadCard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Spam : Food
|
|
{
|
|
[Constructible]
|
|
public Spam() : base( 0x1044 )
|
|
{
|
|
Stackable = false;
|
|
LootType=LootType.Blessed;
|
|
}
|
|
|
|
public Spam( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|