ModernUO/Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs
2018-09-14 13:22:16 -07:00

206 lines
5.8 KiB
C#

using System;
using Server.Gumps;
namespace Server.Items
{
public class HouseRaffleDeed : Item
{
private HouseRaffleStone m_Stone;
private Point3D m_PlotLocation;
private Map m_Facet;
private Mobile m_AwardedTo;
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
public HouseRaffleStone Stone
{
get => m_Stone;
set { m_Stone = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
public Point3D PlotLocation
{
get => m_PlotLocation;
set { m_PlotLocation = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
public Map PlotFacet
{
get => m_Facet;
set { m_Facet = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
public Mobile AwardedTo
{
get => m_AwardedTo;
set { m_AwardedTo = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
public bool IsExpired => ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired );
public override string DefaultName => "a writ of lease";
public override double DefaultWeight => 1.0;
[Constructible]
public HouseRaffleDeed()
: this ( null, null )
{
}
public HouseRaffleDeed( HouseRaffleStone stone, Mobile m ) : base( 0x2830 )
{
m_Stone = stone;
if ( stone != null )
{
m_PlotLocation = stone.GetPlotCenter();
m_Facet = stone.PlotFacet;
}
m_AwardedTo = m;
LootType = LootType.Blessed;
Hue = 0x501;
}
public HouseRaffleDeed( Serial serial )
: base( serial )
{
}
public bool ValidLocation()
{
return ( m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( ValidLocation() )
{
list.Add( 1060658, "location\t{0}", HouseRaffleStone.FormatLocation( m_PlotLocation, m_Facet, false ) ); // ~1_val~: ~2_val~
list.Add( 1060659, "facet\t{0}", m_Facet ); // ~1_val~: ~2_val~
list.Add( 1150486 ); // [Marked Item]
}
if ( IsExpired )
list.Add( 1150487 ); // [Expired]
//list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
}
public override void OnDoubleClick( Mobile from )
{
if ( !ValidLocation() )
return;
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( WritOfLeaseGump ) );
from.SendGump( new WritOfLeaseGump( this ) );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_Stone );
writer.Write( m_PlotLocation );
writer.Write( m_Facet );
writer.Write( m_AwardedTo );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Stone = reader.ReadItem<HouseRaffleStone>();
goto case 0;
}
case 0:
{
m_PlotLocation = reader.ReadPoint3D();
m_Facet = reader.ReadMap();
m_AwardedTo = reader.ReadMobile();
break;
}
}
}
private class WritOfLeaseGump : Gump
{
public WritOfLeaseGump( HouseRaffleDeed deed ) : base( 150, 50 )
{
AddPage( 0 );
AddImage( 0, 0, 9380 );
AddImage( 114, 0, 9381 );
AddImage( 171, 0, 9382 );
AddImage( 0, 140, 9383 );
AddImage( 114, 140, 9384 );
AddImage( 171, 140, 9385 );
AddImage( 0, 182, 9383 );
AddImage( 114, 182, 9384 );
AddImage( 171, 182, 9385 );
AddImage( 0, 224, 9383 );
AddImage( 114, 224, 9384 );
AddImage( 171, 224, 9385 );
AddImage( 0, 266, 9386 );
AddImage( 114, 266, 9387 );
AddImage( 171, 266, 9388 );
AddHtmlLocalized( 30, 48, 229, 20, 1150484, 200, false, false ); // WRIT OF LEASE
AddHtml( 28, 75, 231, 280, FormatDescription( deed ), false, true );
}
private static string FormatDescription( HouseRaffleDeed deed )
{
if ( deed == null )
return string.Empty;
if ( deed.IsExpired )
{
return "<bodytextblack>" +
"This deed once entitled the bearer to build a house on the plot of land " +
$"located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>" +
"The deed has expired, and now the indicated plot of land " +
"is subject to normal house construction rules.<br><br>" +
"This deed functions as a recall rune marked for the location of the plot it represents." +
"</bodytextblack>";
}
else
{
int daysLeft = (int)Math.Ceiling( ( deed.Stone.Started + deed.Stone.Duration + HouseRaffleStone.ExpirationTime - DateTime.UtcNow ).TotalDays );
return "<bodytextblack>" + "This deed entitles the bearer to build a house on the plot of land " +
$"located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>" +
$"The deed will expire after {daysLeft} more day{((daysLeft == 1) ? "" : "s")} have passed, and at that time the right to place " +
"a house reverts to normal house construction rules.<br><br>" +
"This deed functions as a recall rune marked for the location of the plot it represents.<br><br>" +
"To place a house on the deeded plot, you must simply have this deed in your backpack " +
"or bank box when using a House Placement Tool there." + "</bodytextblack>";
}
}
}
}
}