ModernUO/Scripts/Items/Special/Veteran Rewards/DecorativeShield.cs
2018-09-14 08:46:14 -07:00

398 lines
9.9 KiB
C#

using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class DecorativeShield : Item, IAddon, IRewardItem
{
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public Item Deed
{
get
{
DecorativeShieldDeed deed = new DecorativeShieldDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
public bool FacingSouth
{
get
{
if ( ItemID < 0x1582 )
return ( ItemID & 0x1 ) == 0;
return ItemID <= 0x1585;
}
}
[Constructible]
public DecorativeShield() : this( 0x156C )
{
}
[Constructible]
public DecorativeShield( int itemID ) : base( itemID )
{
Movable = false;
}
public DecorativeShield( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( 1076220 ); // 4th Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( Location, 2 ) )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsOwner( from ) )
{
from.CloseGump( typeof( RewardDemolitionGump ) );
from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
}
else
from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public bool CouldFit( IPoint3D p, Map map )
{
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
return false;
if ( FacingSouth )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
else
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
}
}
public class DecorativeShieldDeed : Item, IRewardItem
{
public override int LabelNumber => 1049771; // deed for a decorative shield wall hanging
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructible]
public DecorativeShieldDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public DecorativeShieldDeed( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076220 ); // 4th Year Veteran Reward
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public static int GetWestItemID( int east )
{
switch ( east )
{
case 0x1582: return 0x1635;
case 0x1583: return 0x1634;
case 0x1584: return 0x1637;
case 0x1585: return 0x1636;
default: return east + 1;
}
}
private class InternalGump : Gump
{
public const int Start = 0x156C;
public const int End = 0x1585;
private DecorativeShieldDeed m_Shield;
private int m_Page;
public InternalGump( DecorativeShieldDeed shield ) : this( shield, 1 )
{
}
public InternalGump( DecorativeShieldDeed shield, int page ) : base( 150, 50 )
{
m_Shield = shield;
m_Page = page;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 25, 0, 500, 230, 0xA28 );
int itemID = Start;
for ( int i = 1; i <= 2; i++ )
{
AddPage( i );
for ( int j = 0; j < 9 - i; j++ )
{
AddItem( 40 + j * 60, 70, itemID );
AddButton( 60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0 );
if ( itemID < 0x1582 )
itemID += 2;
else
itemID += 1;
}
switch ( i )
{
case 1: AddButton( 455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2 ); break;
case 2: AddButton( 70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1 ); break;
}
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Shield == null | m_Shield.Deleted )
return;
Mobile m = sender.Mobile;
if ( info.ButtonID >= Start && info.ButtonID <= End )
{
if ( ( info.ButtonID & 0x1 ) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585 )
{
m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
m.Target = new InternalTarget( m_Shield, info.ButtonID );
}
}
}
}
private class InternalTarget : Target
{
private DecorativeShieldDeed m_Shield;
private int m_ItemID;
public InternalTarget( DecorativeShieldDeed shield, int itemID ) : base( -1, true, TargetFlags.None )
{
m_Shield = shield;
m_ItemID = itemID;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Shield == null || m_Shield.Deleted )
return;
if ( m_Shield.IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsOwner( from ) )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null )
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
if ( house != null && house.IsOwner( from ) )
{
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
if ( north && west )
{
from.CloseGump( typeof( FacingGump ) );
from.SendGump( new FacingGump( m_Shield, m_ItemID, p3d, house ) );
}
else if ( north || west )
{
DecorativeShield shield = null;
if ( north )
shield = new DecorativeShield( m_ItemID );
else if ( west )
shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
house.Addons.Add( shield );
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld( p3d, map );
m_Shield.Delete();
}
else
from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.
}
else
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
else
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
}
else
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
else
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
private class FacingGump : Gump
{
private DecorativeShieldDeed m_Shield;
private int m_ItemID;
private Point3D m_Location;
private BaseHouse m_House;
private enum Buttons
{
Cancel,
South,
East
}
public FacingGump( DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
{
m_Shield = shield;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 300, 150, 0xA28 );
AddItem( 90, 30, GetWestItemID( itemID ) );
AddItem( 180, 30, itemID );
AddButton( 50, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
AddButton( 145, 35, 0x867, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Shield == null || m_Shield.Deleted || m_House == null )
return;
DecorativeShield shield = null;
if ( info.ButtonID == (int) Buttons.East )
shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
if ( info.ButtonID == (int) Buttons.South )
shield = new DecorativeShield( m_ItemID );
if ( shield != null )
{
m_House.Addons.Add( shield );
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld( m_Location, sender.Mobile.Map );
m_Shield.Delete();
}
}
}
}
}
}