ModernUO/Scripts/Items/Special/Veteran Rewards/MinotaurStatue.cs
2018-09-14 08:46:14 -07:00

177 lines
4.4 KiB
C#

using Server.Gumps;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public enum MinotaurStatueType
{
AttackSouth = 100,
AttackEast = 101,
DefendSouth = 102,
DefendEast = 103
}
public class MinotaurStatue : BaseAddon, IRewardItem
{
public override BaseAddonDeed Deed
{
get
{
MinotaurStatueDeed deed = new MinotaurStatueDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructible]
public MinotaurStatue( MinotaurStatueType type )
{
switch ( type )
{
case MinotaurStatueType.AttackSouth:
AddComponent( new AddonComponent( 0x306C ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x306D ), -1, 0, 0 );
AddComponent( new AddonComponent( 0x306E ), 0, -1, 0 );
break;
case MinotaurStatueType.AttackEast:
AddComponent( new AddonComponent( 0x3074 ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x3075 ), -1, 0, 0 );
AddComponent( new AddonComponent( 0x3076 ), 0, -1, 0 );
break;
case MinotaurStatueType.DefendSouth:
AddComponent( new AddonComponent( 0x3072 ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x3073 ), 0, -1, 0 );
break;
case MinotaurStatueType.DefendEast:
AddComponent( new AddonComponent( 0x306F ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x3070 ), -1, 0, 0 );
AddComponent( new AddonComponent( 0x3071 ), 0, -1, 0 );
break;
}
}
public MinotaurStatue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
public override int LabelNumber => 1080409; // Minotaur Statue Deed
public override BaseAddon Addon
{
get
{
MinotaurStatue addon = new MinotaurStatue( m_StatueType );
addon.IsRewardItem = m_IsRewardItem;
return addon;
}
}
private MinotaurStatueType m_StatueType;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructible]
public MinotaurStatueDeed()
{
LootType = LootType.Blessed;
}
public MinotaurStatueDeed( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
return;
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( RewardOptionGump ) );
from.SendGump( new RewardOptionGump( this ) );
}
else
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076218 ); // 2nd Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public void GetOptions( RewardOptionList list )
{
list.Add( (int) MinotaurStatueType.AttackSouth, 1080410 ); // Minotaur Attack South
list.Add( (int) MinotaurStatueType.AttackEast, 1080411 ); // Minotaur Attack East
list.Add( (int) MinotaurStatueType.DefendSouth, 1080412 ); // Minotaur Defend South
list.Add( (int) MinotaurStatueType.DefendEast, 1080413 ); // Minotaur Defend East
}
public void OnOptionSelected( Mobile from, int option )
{
m_StatueType = (MinotaurStatueType) option;
if ( !Deleted )
base.OnDoubleClick( from );
}
}
}