ModernUO/Scripts/Items/Wands/IDWand.cs
2018-09-14 08:41:38 -07:00

50 lines
936 B
C#

using System;
namespace Server.Items
{
public class IDWand : BaseWand
{
public override TimeSpan GetUseDelay => TimeSpan.Zero;
[Constructible]
public IDWand() : base( WandEffect.Identification, 25, 175 )
{
}
public IDWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override bool OnWandTarget( Mobile from, object o )
{
if (o is Item item)
{
if ( item is BaseWeapon weapon )
weapon.Identified = true;
else if ( item is BaseArmor armor )
armor.Identified = true;
if (!Core.AOS)
item.OnSingleClick( from );
return true;
}
return false;
}
}
}