ModernUO/Scripts/Items/Weapons/Abilities/DefenseMastery.cs
2018-09-14 08:41:38 -07:00

97 lines
2.6 KiB
C#

using System;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Raises your physical resistance for a short time while lowering your ability to inflict damage. Requires Bushido or Ninjitsu skill.
/// </summary>
public class DefenseMastery : WeaponAbility
{
public DefenseMastery()
{
}
public override bool CheckSkills( Mobile from )
{
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override int BaseMana => 30;
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1063353 ); // You perform a masterful defense!
attacker.FixedParticles( 0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist );
int modifier = (int)(30.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0));
if ( m_Table[attacker] is DefenseMasteryInfo info )
EndDefense( (object)info );
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, 50 + modifier );
attacker.AddResistanceMod( mod );
info = new DefenseMasteryInfo( attacker, 80 - modifier, mod );
info.m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( EndDefense ), info );
m_Table[attacker] = info;
attacker.Delta( MobileDelta.WeaponDamage );
}
private class DefenseMasteryInfo
{
public Mobile m_From;
public Timer m_Timer;
public int m_DamageMalus;
public ResistanceMod m_Mod;
public DefenseMasteryInfo( Mobile from, int damageMalus, ResistanceMod mod )
{
m_From = from;
m_DamageMalus = damageMalus;
m_Mod = mod;
}
}
private static Hashtable m_Table = new Hashtable();
public static bool GetMalus( Mobile targ, ref int damageMalus )
{
if ( !(m_Table[targ] is DefenseMasteryInfo info) )
return false;
damageMalus = info.m_DamageMalus;
return true;
}
private static void EndDefense( object state )
{
DefenseMasteryInfo info = (DefenseMasteryInfo)state;
if ( info.m_Mod != null )
info.m_From.RemoveResistanceMod( info.m_Mod );
info.m_Timer?.Stop();
// No message is sent to the player.
m_Table.Remove( info.m_From );
info.m_From.Delta( MobileDelta.WeaponDamage );
}
}
}