78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
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using System;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Gain a defensive advantage over your primary opponent for a short time.
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/// </summary>
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public class Feint : WeaponAbility
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{
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private static Hashtable m_Registry = new Hashtable();
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public static Hashtable Registry => m_Registry;
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public Feint()
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{
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}
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public override int BaseMana => 30;
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public override bool CheckSkills( Mobile from )
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{
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if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills( from );
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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if ( Registry.Contains( defender ) )
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{
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FeintTimer existingtimer = (FeintTimer)Registry[defender];
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existingtimer.Stop();
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Registry.Remove( defender );
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}
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage( 1063360 ); // You baffle your target with a feint!
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defender.SendLocalizedMessage( 1063361 ); // You were deceived by an attacker's feint!
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attacker.FixedParticles( 0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist );
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Timer t = new FeintTimer( defender, (int)(20.0 + 3.0 * (Math.Max( attacker.Skills[SkillName.Ninjitsu].Value, attacker.Skills[SkillName.Bushido].Value ) - 50.0) / 7.0) ); //20-50 % decrease
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t.Start();
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Registry.Add( defender, t );
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}
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public class FeintTimer : Timer
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{
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private Mobile m_Defender;
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private int m_SwingSpeedReduction;
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public int SwingSpeedReduction => m_SwingSpeedReduction;
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public FeintTimer( Mobile defender, int swingSpeedReduction )
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: base( TimeSpan.FromSeconds( 6.0 ) )
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{
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m_Defender = defender;
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m_SwingSpeedReduction = swingSpeedReduction;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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Registry.Remove( m_Defender );
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}
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}
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}
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}
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