ModernUO/Scripts/Items/Weapons/Abilities/NerveStrike.cs
2018-09-14 08:41:38 -07:00

80 lines
2.4 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// Does damage and paralyses your opponent for a short time.
/// </summary>
public class NerveStrike : WeaponAbility
{
public NerveStrike()
{
}
public override int BaseMana => 30;
public override bool CheckSkills( Mobile from )
{
if ( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if ( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
}
return true;
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
bool cantpara = Server.Items.ParalyzingBlow.IsImmune(defender);
if ( cantpara )
{
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
defender.SendLocalizedMessage(1070813); // You resist paralysis.
}
else
{
attacker.SendLocalizedMessage(1063356); // You cripple your target with a nerve strike!
defender.SendLocalizedMessage(1063357); // Your attacker dealt a crippling nerve strike!
}
attacker.PlaySound(0x204);
defender.FixedEffect(0x376A, 9, 32);
defender.FixedParticles(0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist);
if ( Core.ML )
{
AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25
if (!cantpara && ((150.0 / 7.0 + (4.0 * attacker.Skills[SkillName.Bushido].Value) / 7.0) / 100.0) > Utility.RandomDouble())
{
defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) );
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
else if ( !cantpara )
{
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
defender.Freeze(TimeSpan.FromSeconds(2.0));
Server.Items.ParalyzingBlow.BeginImmunity(defender, Server.Items.ParalyzingBlow.FreezeDelayDuration);
}
}
}
}