ModernUO/Scripts/Items/Weapons/Abilities/ParalyzingBlow.cs

134 lines
3.3 KiB
C#

using System;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
/// </summary>
public class ParalyzingBlow : WeaponAbility
{
public ParalyzingBlow()
{
}
public override int BaseMana => 30;
public static readonly TimeSpan PlayerFreezeDuration = TimeSpan.FromSeconds( 3.0 );
public static readonly TimeSpan NPCFreezeDuration = TimeSpan.FromSeconds( 6.0 );
public static readonly TimeSpan FreezeDelayDuration = TimeSpan.FromSeconds( 8.0 );
// No longer active in pub21:
/*public override bool CheckSkills( Mobile from )
{
if ( !base.CheckSkills( from ) )
return false;
if ( !(from.Weapon is Fists) )
return true;
Skill skill = from.Skills[SkillName.Anatomy];
if ( skill != null && skill.Base >= 80.0 )
return true;
from.SendLocalizedMessage( 1061811 ); // You lack the required anatomy skill to perform that attack!
return false;
}*/
public override bool RequiresTactics( Mobile from )
{
if ( !(from.Weapon is BaseWeapon weapon) )
return true;
return weapon.Skill != SkillName.Wrestling;
}
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if ( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
}
return true;
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
if ( IsImmune( defender ) ) //Intentionally going after Mana consumption
{
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
return;
}
defender.FixedEffect( 0x376A, 9, 32 );
defender.PlaySound( 0x204 );
attacker.SendLocalizedMessage( 1060163 ); // You deliver a paralyzing blow!
defender.SendLocalizedMessage( 1060164 ); // The attack has temporarily paralyzed you!
TimeSpan duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
// Treat it as paralyze not as freeze, effect must be removed when damaged.
defender.Paralyze( duration );
BeginImmunity( defender, duration + FreezeDelayDuration );
}
private static Hashtable m_Table = new Hashtable();
public static bool IsImmune( Mobile m )
{
return m_Table.Contains( m );
}
public static void BeginImmunity( Mobile m, TimeSpan duration )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
t = new InternalTimer( m, duration );
m_Table[m] = t;
t.Start();
}
public static void EndImmunity( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
m_Table.Remove( m );
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer( Mobile m, TimeSpan duration ) : base( duration )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndImmunity( m_Mobile );
}
}
}
}