ModernUO/Scripts/Items/Weapons/Artifacts/SerpentsFang.cs
2018-09-14 08:41:38 -07:00

50 lines
1.1 KiB
C#

namespace Server.Items
{
public class SerpentsFang : Kryss
{
public override int LabelNumber => 1061601; // Serpent's Fang
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public SerpentsFang()
{
ItemID = 0x1400;
Hue = 0x488;
WeaponAttributes.HitPoisonArea = 100;
WeaponAttributes.ResistPoisonBonus = 20;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
fire = cold = nrgy = chaos = direct = 0;
phys = 25;
pois = 75;
}
public SerpentsFang( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1401 )
ItemID = 0x1400;
}
}
}