53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
namespace Server.Items
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{
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public class TheDryadBow : Bow
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{
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public override int LabelNumber => 1061090; // The Dryad Bow
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public TheDryadBow()
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{
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ItemID = 0x13B1;
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Hue = 0x48F;
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SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
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WeaponAttributes.SelfRepair = 5;
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Attributes.WeaponSpeed = 50;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistPoisonBonus = 15;
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}
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private static SkillName[] m_PossibleBonusSkills = {
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SkillName.Archery,
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SkillName.Healing,
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SkillName.MagicResist,
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SkillName.Peacemaking,
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SkillName.Chivalry,
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SkillName.Ninjitsu
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};
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public TheDryadBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 )
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SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
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}
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}
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}
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