ModernUO/Scripts/Items/Weapons/SE Weapons/Sai.cs
2018-09-14 08:41:38 -07:00

55 lines
1.4 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x27AF, 0x27FA )]
public class Sai : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x232;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
[Constructible]
public Sai() : base( 0x27AF )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public Sai( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}