41 lines
1,019 B
C#
41 lines
1,019 B
C#
namespace Server.Items
|
|
{
|
|
public abstract class BaseStaff : BaseMeleeWeapon
|
|
{
|
|
public override int DefHitSound => 0x233;
|
|
public override int DefMissSound => 0x239;
|
|
|
|
public override SkillName DefSkill => SkillName.Macing;
|
|
public override WeaponType DefType => WeaponType.Staff;
|
|
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
|
|
|
public BaseStaff( int itemID ) : base( itemID )
|
|
{
|
|
}
|
|
|
|
public BaseStaff( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
|
|
{
|
|
base.OnHit( attacker, defender, damageBonus );
|
|
|
|
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
|
|
}
|
|
}
|
|
}
|