61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using Server.Engines.MLQuests.Items;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BoneMachete : ElvenMachete, ITicket
|
|
{
|
|
public override WeaponAbility PrimaryAbility => null;
|
|
public override WeaponAbility SecondaryAbility => null;
|
|
|
|
public override int PhysicalResistance => 1;
|
|
public override int FireResistance => 1;
|
|
public override int ColdResistance => 1;
|
|
public override int PoisonResistance => 1;
|
|
public override int EnergyResistance => 1;
|
|
|
|
public override int InitMinHits => 5;
|
|
public override int InitMaxHits => 5;
|
|
|
|
[Constructible]
|
|
public BoneMachete()
|
|
{
|
|
ItemID = 0x20E;
|
|
}
|
|
|
|
public BoneMachete( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.WriteEncodedInt( 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
|
|
#region ITicket Members
|
|
|
|
public void OnTicketUsed( Mobile from )
|
|
{
|
|
if ( Utility.RandomDouble() < 0.25 )
|
|
{
|
|
from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
|
|
Delete();
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|