ModernUO/Scripts/Items/Weapons/Swords/BoneMachete.cs
2018-09-14 08:41:38 -07:00

61 lines
1.5 KiB
C#

using Server.Engines.MLQuests.Items;
namespace Server.Items
{
public class BoneMachete : ElvenMachete, ITicket
{
public override WeaponAbility PrimaryAbility => null;
public override WeaponAbility SecondaryAbility => null;
public override int PhysicalResistance => 1;
public override int FireResistance => 1;
public override int ColdResistance => 1;
public override int PoisonResistance => 1;
public override int EnergyResistance => 1;
public override int InitMinHits => 5;
public override int InitMaxHits => 5;
[Constructible]
public BoneMachete()
{
ItemID = 0x20E;
}
public BoneMachete( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
#region ITicket Members
public void OnTicketUsed( Mobile from )
{
if ( Utility.RandomDouble() < 0.25 )
{
from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
Delete();
}
else
{
from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
}
}
#endregion
}
}