ModernUO/Scripts/Items/Weapons/Swords/Lance.cs
2018-09-14 08:41:38 -07:00

54 lines
1.4 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x26C0, 0x26CA )]
public class Lance : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int OldStrengthReq => 95;
public override int OldMinDamage => 17;
public override int OldMaxDamage => 18;
public override int OldSpeed => 24;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x238;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
[Constructible]
public Lance() : base( 0x26C0 )
{
Weight = 12.0;
}
public Lance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}