ModernUO/Scripts/Mobiles/Animals/Canines/TimberWolf.cs
2018-09-14 08:41:38 -07:00

69 lines
1.6 KiB
C#

namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
public override string CorpseName => "a timber wolf corpse";
public override string DefaultName => "a timber wolf";
[Constructible]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 225;
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 11, 25 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 5, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
SetSkill( SkillName.Tactics, 30.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override int Meat => 1;
public override int Hides => 5;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public TimberWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}