ModernUO/Scripts/Mobiles/Animals/Misc/BullFrog.cs
2018-09-14 08:41:38 -07:00

70 lines
1.5 KiB
C#

namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 81;
Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
BaseSoundID = 0x266;
SetStr( 46, 70 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits( 28, 42 );
SetMana( 0 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 350;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public BullFrog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}