ModernUO/Scripts/Mobiles/Animals/Misc/Dolphin.cs
2018-09-14 08:41:38 -07:00

86 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class Dolphin : BaseCreature
{
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x97;
BaseSoundID = 0x8A;
SetStr( 21, 49 );
SetDex( 66, 85 );
SetInt( 96, 110 );
SetHits( 15, 27 );
SetDamage( 3, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public override int Meat => 1;
public Dolphin( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
Jump();
}
public virtual void Jump()
{
if ( Utility.RandomBool() )
Animate( 3, 16, 1, true, false, 0 );
else
Animate( 4, 20, 1, true, false, 0 );
}
public override void OnThink()
{
if ( Utility.RandomDouble() < .005 ) // slim chance to jump
Jump();
base.OnThink();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}