ModernUO/Scripts/Mobiles/Animals/Misc/Hind.cs
2018-09-14 08:41:38 -07:00

78 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class Hind : BaseCreature
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
[Constructible]
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xED;
SetStr( 21, 51 );
SetDex( 47, 77 );
SetInt( 17, 47 );
SetHits( 15, 29 );
SetMana( 0 );
SetDamage( 4 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 15 );
SetResistance( ResistanceType.Cold, 5 );
SetSkill( SkillName.MagicResist, 15.0 );
SetSkill( SkillName.Tactics, 19.0 );
SetSkill( SkillName.Wrestling, 26.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override int Meat => 5;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public Hind(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}