ModernUO/Scripts/Mobiles/Animals/Misc/Llama.cs
2018-09-14 08:41:38 -07:00

63 lines
1.3 KiB
C#

namespace Server.Mobiles
{
public class Llama : BaseCreature
{
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a llama";
[Constructible]
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xDC;
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public Llama(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}