ModernUO/Scripts/Mobiles/Animals/Misc/PackHorse.cs
2018-09-14 08:41:38 -07:00

220 lines
4.8 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class PackHorse : BaseCreature
{
public override string CorpseName => "a horse corpse";
public override string DefaultName => "a pack horse";
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 291;
BaseSoundID = 0xA8;
SetStr( 44, 120 );
SetDex( 36, 55 );
SetInt( 6, 10 );
SetHits( 61, 80 );
SetStam( 81, 100 );
SetMana( 0 );
SetDamage( 5, 11 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
Fame = 0;
Karma = 200;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public PackHorse( Serial serial ) : base( serial )
{
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( CheckFeed( from, item ) )
return true;
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PackAnimalBackpackEntry : ContextMenuEntry
{
private BaseCreature m_Animal;
private Mobile m_From;
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
{
m_Animal = animal;
m_From = from;
if ( animal.IsDeadPet )
Enabled = false;
}
public override void OnClick()
{
PackAnimal.TryPackOpen( m_Animal, m_From );
}
}
public class PackAnimal
{
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
{
if ( CheckAccess( animal, from ) )
list.Add( new PackAnimalBackpackEntry( animal, from ) );
}
public static bool CheckAccess( BaseCreature animal, Mobile from )
{
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
return true;
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) )
return true;
return false;
}
public static void CombineBackpacks( BaseCreature animal )
{
if ( Core.AOS )
return;
if ( animal.IsBonded || animal.IsDeadPet )
return;
Container pack = animal.Backpack;
if ( pack != null )
{
Container newPack = new Backpack();
for ( int i = pack.Items.Count - 1; i >= 0; --i )
{
if ( i >= pack.Items.Count )
continue;
newPack.DropItem( pack.Items[i] );
}
pack.DropItem( newPack );
}
}
public static void TryPackOpen( BaseCreature animal, Mobile from )
{
if ( animal.IsDeadPet )
return;
Container item = animal.Backpack;
if ( item != null )
from.Use( item );
}
}
}