65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class ForestOstard : BaseMount
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{
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public override string CorpseName => "an ostard corpse";
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[Constructible]
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public ForestOstard() : this( "a forest ostard" )
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{
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}
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[Constructible]
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public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomSlimeHue() | 0x8000;
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BaseSoundID = 0x270;
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SetStr( 94, 170 );
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SetDex( 56, 75 );
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SetInt( 6, 10 );
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SetHits( 71, 88 );
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SetMana( 0 );
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SetDamage( 8, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetSkill( SkillName.MagicResist, 27.1, 32.0 );
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SetSkill( SkillName.Tactics, 29.3, 44.0 );
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SetSkill( SkillName.Wrestling, 29.3, 44.0 );
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Fame = 450;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public override int Meat => 3;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override PackInstinct PackInstinct => PackInstinct.Ostard;
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public ForestOstard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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