68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
namespace Server.Mobiles
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{
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public class FrenziedOstard : BaseMount
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{
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public override string CorpseName => "an ostard corpse";
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[Constructible]
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public FrenziedOstard() : this( "a frenzied ostard" )
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{
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}
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[Constructible]
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public FrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomHairHue() | 0x8000;
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BaseSoundID = 0x275;
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SetStr( 94, 170 );
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SetDex( 96, 115 );
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SetInt( 6, 10 );
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SetHits( 71, 110 );
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SetMana( 0 );
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SetDamage( 11, 17 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Poison, 20, 25 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 75.1, 80.0 );
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SetSkill( SkillName.Tactics, 79.3, 94.0 );
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SetSkill( SkillName.Wrestling, 79.3, 94.0 );
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Fame = 1500;
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Karma = -1500;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 77.1;
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}
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public override int Meat => 3;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies;
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public override PackInstinct PackInstinct => PackInstinct.Ostard;
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public FrenziedOstard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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