ModernUO/Scripts/Mobiles/Animals/Mounts/FrenziedOstard.cs
2018-09-14 08:41:38 -07:00

68 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class FrenziedOstard : BaseMount
{
public override string CorpseName => "an ostard corpse";
[Constructible]
public FrenziedOstard() : this( "a frenzied ostard" )
{
}
[Constructible]
public FrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomHairHue() | 0x8000;
BaseSoundID = 0x275;
SetStr( 94, 170 );
SetDex( 96, 115 );
SetInt( 6, 10 );
SetHits( 71, 110 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 79.3, 94.0 );
SetSkill( SkillName.Wrestling, 79.3, 94.0 );
Fame = 1500;
Karma = -1500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
public FrenziedOstard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}