ModernUO/Scripts/Mobiles/Animals/Mounts/ScaledSwampDragon.cs
2018-09-14 08:41:38 -07:00

75 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class ScaledSwampDragon : BaseMount
{
public override string CorpseName => "a swamp dragon corpse";
[Constructible]
public ScaledSwampDragon() : this( "a swamp dragon" )
{
}
[Constructible]
public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 201, 300 );
SetDex( 66, 85 );
SetInt( 61, 100 );
SetHits( 121, 180 );
SetDamage( 3, 4 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Poison, 25 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 20, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 45.1, 55.0 );
SetSkill( SkillName.MagicResist, 45.1, 55.0 );
SetSkill( SkillName.Tactics, 45.1, 55.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public override bool OverrideBondingReqs()
{
return true;
}
public override double GetControlChance( Mobile m, bool useBaseSkill )
{
return 1.0;
}
public override bool AutoDispel => !Controlled;
public override FoodType FavoriteFood => FoodType.Meat;
public ScaledSwampDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}