62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
namespace Server.Mobiles
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{
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public abstract class BaseWarHorse : BaseMount
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{
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public override string CorpseName => "a war horse corpse";
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public BaseWarHorse( int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( "a war horse", bodyID, itemID, aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed )
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{
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BaseSoundID = 0xA8;
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InitStats( Utility.Random( 300, 100 ), 125, 60 );
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SetStr( 400 );
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SetDex( 125 );
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SetInt( 51, 55 );
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SetHits( 240 );
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SetMana( 0 );
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SetDamage( 5, 8 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 29.3, 44.0 );
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SetSkill( SkillName.Wrestling, 29.3, 44.0 );
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public BaseWarHorse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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