ModernUO/Scripts/Mobiles/Animals/Reptiles/GiantSerpent.cs
2018-09-14 08:41:38 -07:00

85 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
public override string CorpseName => "a giant serpent corpse";
public override string DefaultName => "a giant snake";
[Constructible]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
SetStr( 186, 215 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits( 112, 129 );
SetMana( 0 );
SetDamage( 7, 17 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Poison, 60 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Poisoning, 70.1, 100.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 32;
PackItem( new Bone() );
// TODO: Body parts
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public GiantSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}