ModernUO/Scripts/Mobiles/Animals/Rodents/Rabbit.cs
2018-09-14 08:41:38 -07:00

80 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class Rabbit : BaseCreature
{
public override string CorpseName => "a hare corpse";
public override string DefaultName => "a rabbit";
[Constructible]
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 205;
if ( Utility.RandomBool() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public override int Meat => 1;
public override int Hides => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public Rabbit(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}