ModernUO/Scripts/Mobiles/Animals/Slimes/Jwilson.cs
2018-09-14 12:56:58 -07:00

69 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class Jwilson : BaseCreature
{
public override string CorpseName => "a jwilson corpse";
public override string DefaultName => "a jwilson";
[Constructible]
public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
Body = 0x33;
VirtualArmor = 8;
InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
Skills[SkillName.Tactics].Base = Utility.Random(18,14);
Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
Fame = Utility.Random(0,1249);
Karma = Utility.Random(0,-624);
}
public Jwilson(Serial serial) : base(serial)
{
}
public override int GetAngerSound()
{
return 0x1C8;
}
public override int GetIdleSound()
{
return 0x1C9;
}
public override int GetAttackSound()
{
return 0x1CA;
}
public override int GetHurtSound()
{
return 0x1CB;
}
public override int GetDeathSound()
{
return 0x1CC;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}