ModernUO/Scripts/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs
2018-09-14 12:56:58 -07:00

71 lines
1.3 KiB
C#

namespace Server.Mobiles
{
public class Parrot : BaseCreature
{
public override string CorpseName => "a parrot corpse";
public override string DefaultName => "a parrot";
[Constructible]
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 831;
VirtualArmor = Utility.Random(0,6);
InitStats((10),Utility.Random(25,16),(10));
Skills[SkillName.Wrestling].Base = (6);
Skills[SkillName.Tactics].Base = (6);
Skills[SkillName.MagicResist].Base = (5);
Fame = Utility.Random(0,1249);
Karma = Utility.Random(0,-624);
Tamable = true;
ControlSlots = 1;
MinTameSkill = 0.0;
}
public Parrot(Serial serial) : base(serial)
{
}
public override int GetAngerSound()
{
return 0x1B;
}
public override int GetIdleSound()
{
return 0x1C;
}
public override int GetAttackSound()
{
return 0x1D;
}
public override int GetHurtSound()
{
return 0x1E;
}
public override int GetDeathSound()
{
return 0x1F;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}