ModernUO/Scripts/Mobiles/Animals/Town Critters/Rat.cs
2018-09-14 08:41:38 -07:00

68 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class Rat : BaseCreature
{
public override string CorpseName => "a rat corpse";
public override string DefaultName => "a rat";
[Constructible]
public Rat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 238;
BaseSoundID = 0xCC;
SetStr( 9 );
SetDex( 35 );
SetInt( 5 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay;
public Rat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}