ModernUO/Scripts/Mobiles/Healers/EvilHealer.cs
2018-09-14 08:41:38 -07:00

67 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class EvilHealer : BaseHealer
{
public override bool CanTeach => true;
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak )
|| ( skill == SkillName.Swords );
}
[Constructible]
public EvilHealer()
{
Title = "the healer";
Karma = -10000;
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
SetSkill( SkillName.Swords, 80.0, 100.0 );
}
public override bool AlwaysMurderer => true;
public override bool IsActiveVendor => true;
public override void InitSBInfo()
{
SBInfos.Add( new SBHealer() );
}
public override bool CheckResurrect( Mobile m )
{
if ( Core.AOS && m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public EvilHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}