67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Forensics )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.SpiritSpeak )
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|| ( skill == SkillName.Swords );
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}
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[Constructible]
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public EvilHealer()
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{
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Title = "the healer";
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Karma = -10000;
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SetSkill( SkillName.Forensics, 80.0, 100.0 );
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBHealer() );
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}
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public override bool CheckResurrect( Mobile m )
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{
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if ( Core.AOS && m.Criminal )
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{
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Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public EvilHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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