ModernUO/Scripts/Mobiles/Healers/FortuneTeller.cs
2018-09-14 08:41:38 -07:00

77 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class FortuneTeller : BaseHealer
{
public override bool CanTeach => true;
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructible]
public FortuneTeller()
{
Title = "the fortune teller";
SetSkill( SkillName.Anatomy, 85.0, 100.0 );
SetSkill( SkillName.Healing, 90.0, 100.0 );
SetSkill( SkillName.Forensics, 75.0, 98.0 );
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
}
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override void InitSBInfo()
{
SBInfos.Add( new SBMage() );
SBInfos.Add( new SBFortuneTeller() );
}
public override int GetRobeColor()
{
return Utility.RandomBrightHue();
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new WizardsHat( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
}
AddItem( new Spellbook() );
}
public FortuneTeller( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}