ModernUO/Scripts/Mobiles/Healers/PricedHealer.cs
2018-09-14 08:46:14 -07:00

83 lines
1.4 KiB
C#

using Server.Gumps;
namespace Server.Mobiles
{
public class PricedHealer : BaseHealer
{
private int m_Price;
[CommandProperty( AccessLevel.GameMaster )]
public int Price
{
get => m_Price;
set => m_Price = value;
}
[Constructible]
public PricedHealer() : this( 5000 )
{
}
[Constructible]
public PricedHealer( int price )
{
m_Price = price;
if ( !Core.AOS )
NameHue = 0x35;
}
public override bool IsInvulnerable => true;
public override void InitSBInfo()
{
}
public override bool HealsYoungPlayers => false;
public override void OfferResurrection( Mobile m )
{
Direction = GetDirectionTo( m );
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, this, m_Price ) );
}
public override bool CheckResurrect( Mobile m )
{
return true;
}
public PricedHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Price );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Price = reader.ReadInt();
break;
}
}
}
}
}