ModernUO/Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
2018-09-14 08:41:38 -07:00

88 lines
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class AbysmalHorror : BaseCreature
{
public override string CorpseName => "an abysmal horror corpse";
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
[Constructible]
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 312;
BaseSoundID = 0x451;
SetStr( 401, 420 );
SetDex( 81, 90 );
SetInt( 401, 420 );
SetHits( 6000 );
SetDamage( 13, 17 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Cold, 50, 55 );
SetResistance( ResistanceType.Poison, 60, 65 );
SetResistance( ResistanceType.Energy, 77, 80 );
SetSkill( SkillName.EvalInt, 200.0 );
SetSkill( SkillName.Magery, 112.6, 117.5 );
SetSkill( SkillName.Meditation, 200.0 );
SetSkill( SkillName.MagicResist, 117.6, 120.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 84.1, 88.0 );
Fame = 26000;
Karma = -26000;
VirtualArmor = 54;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
DemonKnight.DistributeArtifact( this );
}
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public AbysmalHorror( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 357 )
BaseSoundID = 0x451;
}
}
}