ModernUO/Scripts/Mobiles/Monsters/AOS/GoreFiend.cs
2018-09-14 08:41:38 -07:00

69 lines
1.5 KiB
C#

namespace Server.Mobiles
{
public class GoreFiend : BaseCreature
{
public override string CorpseName => "a gore fiend corpse";
public override string DefaultName => "a gore fiend";
[Constructible]
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 305;
BaseSoundID = 224;
SetStr( 161, 185 );
SetDex( 41, 65 );
SetInt( 46, 70 );
SetHits( 97, 111 );
SetDamage( 15, 21 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Poison, 15 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 5, 15 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
SetSkill( SkillName.Tactics, 45.1, 70.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int GetDeathSound()
{
return 1218;
}
public override bool BleedImmune => true;
public GoreFiend( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}