ModernUO/Scripts/Mobiles/Monsters/AOS/WailingBanshee.cs
2018-09-14 08:41:38 -07:00

69 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class WailingBanshee : BaseCreature
{
public override string CorpseName => "a wailing banshee corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
public override string DefaultName => "a wailing banshee";
[Constructible]
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 310;
BaseSoundID = 0x482;
SetStr( 126, 150 );
SetDex( 76, 100 );
SetInt( 86, 110 );
SetHits( 76, 90 );
SetDamage( 10, 14 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 60 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 45.1, 70.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 19;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune => true;
public WailingBanshee( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}