69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class WailingBanshee : BaseCreature
|
|
{
|
|
public override string CorpseName => "a wailing banshee corpse";
|
|
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
|
|
|
|
public override string DefaultName => "a wailing banshee";
|
|
|
|
[Constructible]
|
|
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Body = 310;
|
|
BaseSoundID = 0x482;
|
|
|
|
SetStr( 126, 150 );
|
|
SetDex( 76, 100 );
|
|
SetInt( 86, 110 );
|
|
|
|
SetHits( 76, 90 );
|
|
|
|
SetDamage( 10, 14 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 20 );
|
|
SetDamageType( ResistanceType.Cold, 60 );
|
|
SetDamageType( ResistanceType.Poison, 20 );
|
|
|
|
SetResistance( ResistanceType.Physical, 50, 60 );
|
|
SetResistance( ResistanceType.Fire, 25, 30 );
|
|
SetResistance( ResistanceType.Cold, 70, 80 );
|
|
SetResistance( ResistanceType.Poison, 30, 40 );
|
|
SetResistance( ResistanceType.Energy, 40, 50 );
|
|
|
|
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
|
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
|
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
|
|
|
Fame = 1500;
|
|
Karma = -1500;
|
|
|
|
VirtualArmor = 19;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Meager );
|
|
}
|
|
|
|
public override bool BleedImmune => true;
|
|
|
|
public WailingBanshee( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|