ModernUO/Scripts/Mobiles/Monsters/Ants/RedSolenQueen.cs
2018-09-14 08:46:14 -07:00

149 lines
3 KiB
C#

using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenQueen : BaseCreature
{
public override string CorpseName => "a solen queen corpse";
private bool m_BurstSac;
public bool BurstSac => m_BurstSac;
public override string DefaultName => "a red solen queen";
[Constructible]
public RedSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 783;
BaseSoundID = 959;
SetStr( 296, 320 );
SetDex( 121, 145 );
SetInt( 76, 100 );
SetHits( 151, 162 );
SetDamage( 10, 15 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 30, 35 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 35, 40 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.Wrestling, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket( this );
PackItem( new ZoogiFungus( ( Utility.RandomDouble() > 0.05 )? 5 : 25 ) );
if ( Utility.RandomDouble() < 0.05 )
PackItem( new BallOfSummoning() );
}
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool IsEnemy( Mobile m )
{
if ( SolenHelper.CheckRedFriendship( m ) )
return false;
else
return base.IsEnemy( m );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
SolenHelper.OnRedDamage( from );
if ( !willKill )
{
if ( !BurstSac )
{
if ( Hits < 50 )
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *" );
m_BurstSac = true;
}
}
else if ( from != null && from != this && InRange( from, 1 ) )
{
SpillAcid( from, 1 );
}
}
base.OnDamage( amount, from, willKill );
}
public override bool OnBeforeDeath()
{
SpillAcid( 4 );
return base.OnBeforeDeath();
}
public RedSolenQueen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( m_BurstSac );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 1:
{
m_BurstSac = reader.ReadBool();
break;
}
}
}
}
}