149 lines
3.1 KiB
C#
149 lines
3.1 KiB
C#
using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class RedSolenWarrior : BaseCreature
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{
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public override string CorpseName => "a solen warrior corpse";
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private bool m_BurstSac;
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public bool BurstSac => m_BurstSac;
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public override string DefaultName => "a red solen warrior";
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[Constructible]
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public RedSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 782;
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BaseSoundID = 959;
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SetStr( 196, 220 );
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SetDex( 101, 125 );
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SetInt( 36, 60 );
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SetHits( 96, 107 );
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SetDamage( 5, 15 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance( ResistanceType.Physical, 20, 35 );
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SetResistance( ResistanceType.Fire, 20, 35 );
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SetResistance( ResistanceType.Cold, 10, 25 );
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SetResistance( ResistanceType.Poison, 20, 35 );
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SetResistance( ResistanceType.Energy, 10, 25 );
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SetSkill( SkillName.MagicResist, 60.0 );
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SetSkill( SkillName.Tactics, 80.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 35;
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SolenHelper.PackPicnicBasket( this );
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PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 3 : 13 ) );
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if ( Utility.RandomDouble() < 0.05 )
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PackItem( new BraceletOfBinding() );
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}
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public override int GetAngerSound()
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{
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return 0xB5;
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}
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public override int GetIdleSound()
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{
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return 0xB5;
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}
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public override int GetAttackSound()
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{
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return 0x289;
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}
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public override int GetHurtSound()
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{
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return 0xBC;
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}
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public override int GetDeathSound()
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{
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return 0xE4;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( SolenHelper.CheckRedFriendship( m ) )
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return false;
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else
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return base.IsEnemy( m );
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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SolenHelper.OnRedDamage( from );
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if ( !willKill )
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{
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if ( !BurstSac )
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{
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if ( Hits < 50 )
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{
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PublicOverheadMessage( MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *" );
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m_BurstSac = true;
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}
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}
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else if ( from != null && from != this && InRange( from, 1 ) )
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{
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SpillAcid( from, 1 );
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}
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}
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base.OnDamage( amount, from, willKill );
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}
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public override bool OnBeforeDeath()
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{
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SpillAcid( 4 );
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return base.OnBeforeDeath();
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}
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public RedSolenWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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writer.Write( m_BurstSac );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 1:
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{
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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