ModernUO/Scripts/Mobiles/Monsters/Elemental/Magic/AirElemental.cs
2018-09-14 08:41:38 -07:00

79 lines
2 KiB
C#

namespace Server.Mobiles
{
public class AirElemental : BaseCreature
{
public override string CorpseName => "an air elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an air elemental";
[Constructible]
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
SetStr( 126, 155 );
SetDex( 166, 185 );
SetInt( 101, 125 );
SetHits( 76, 93 );
SetDamage( 8, 10 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 40 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.EvalInt, 60.1, 75.0 );
SetSkill( SkillName.Magery, 60.1, 75.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 2;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public AirElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 655;
}
}
}